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Work In Progress

This is a small portion of unfinished/work in progress projects I did over the last couple of months/years.
Sometimes I come across a great concept art, and I just need to translate it real quick into 3d to get it out of my system! I'm sure you know the feeling! :)

I often get busy with work and I don't always have time to complete some of those personal projects as well.
I figured I'd share some of those here, rather than let them gathering dust on my hard-drive.

I intend to complete some of those characters at some point, but others will probably be left unfinished forever haha. Cheers!

Based on a concept by Miacat.
I definitely intend to finish those two.

Based on a concept by Miacat.
I definitely intend to finish those two.

Based on a concept by Kenneth Anderson. I definitely intend to finish this one.

Based on a concept by Kenneth Anderson. I definitely intend to finish this one.

Joel from Last of Us. Based on a concept by Patrick Brown.

Joel from Last of Us. Based on a concept by Patrick Brown.

Old likeness of Emilia Clarke as Daenerys.

Old likeness of Emilia Clarke as Daenerys.

Xgen groom, rendered in Arnold.

Xgen groom, rendered in Arnold.

Fanart of Max Caufield from the game Life is Strange.

Fanart of Max Caufield from the game Life is Strange.

Also part of the Max Caulfield fanart I was working on.

Also part of the Max Caulfield fanart I was working on.

Quickly turned my Commodus game character into the Joker when the trailer was first announced. I didn't intend to make it an accurate portrayal, since Joaquin Phoenix aged a lot since then. I simply wanted to try some make-up texturing.

Quickly turned my Commodus game character into the Joker when the trailer was first announced. I didn't intend to make it an accurate portrayal, since Joaquin Phoenix aged a lot since then. I simply wanted to try some make-up texturing.

I got interested in NPR rendering last year. This is a V-Ray shader I was working on to get a hand-drawn look.

I got interested in NPR rendering last year. This is a V-Ray shader I was working on to get a hand-drawn look.

Quick/unfinished speed sculpt, based on concept by Julien Vandois. It's a fun concept that I might revisit at some point.

Quick/unfinished speed sculpt, based on concept by Julien Vandois. It's a fun concept that I might revisit at some point.

Anatomy study that I'm currently working on. Will be finished when I have some free time.

Anatomy study that I'm currently working on. Will be finished when I have some free time.

Character design I was working on earlier this year for a story I had in mind.

Character design I was working on earlier this year for a story I had in mind.

Quick environment block-out, based on a concept by Avant Choi.

Quick environment block-out, based on a concept by Avant Choi.

Quick block-out based on a concept by Hua Lu. I think it's a great concept, but it's been modeled a dozen times already, so I'll probably let it rest. :p

Quick block-out based on a concept by Hua Lu. I think it's a great concept, but it's been modeled a dozen times already, so I'll probably let it rest. :p

Based on a concept by Serge Birault. I definitely intend to finish this one.

Based on a concept by Serge Birault. I definitely intend to finish this one.